Even on casual mode, the final boss and secret boss were a nightmare for me, a seasoned mid-level player. For something that is used in other ways to bring casual fans in, Tekken 7 expects you to know exactly what you’re doing by the end and develop inhuman reflexes and prediction skills along the way. This is paired with some truly horrible AI balance that gets worse and worse as the story mode goes on.
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You can have a move’s inputs display on the screen or watch a video preview of the move, but knowing how the timing works or other fundamentals is up to you, preferably via outside materials from pro players. If you go to training mode, you’re more or less on your own. You can also set it to casual mode and mash buttons to get little, automatic combos.
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Story mode dumps you in and shows you how to throw a punch, then gives you little shortcuts to select moves you can throw out if you don’t know what you’re doing. It doesn’t bother in the slightest to show you how to play in a satisfactory or accessible way. It is very much a beast of its own, not really playing by the rules of other fighting games. By nature, Tekken is an incredibly deep game with ridiculously long character move lists and all kinds of little mechanics and nuances that even diehard fans of other fighting games can struggle with. It rewarded you for completing each challenge, and by the time you got through, you were much better at the game. You went through a list of challenges that taught you each character’s basic moves and provided example combos. Challenge Mode was essentially a super-thorough tutorial mode that taught players in a really intuitive way how to play Street Fighter. But it also had things like Challenge Mode, which was critical for that game’s success as well as a renewed interest in fighters as a Thing. All that game had was a classic-style arcade mode with openings and endings for each character. But think about the long-lasting success of Street Fighter IV.
That’s why Street Fighter V came off like such a disaster when it launched. Going too much in the other direction, catering to hardcores, and nobody will want to bother trying in the first place. These things are way too long, way too detrimental to the actual point of a fighting game, and most of the time offer several hours of bad writing anyway.
It only results in discouraging them from learning or playing against other human beings. Dumping the player in a bunch of random fights, shifting between characters, and giving them a bunch of shortcuts will not teach them how to actually play the game. It also extends to this new trend of packing fighters with long, gimmicky story modes in response to casual fighting fans going absolutely bonkers over Mortal Kombat 9’s deal. I have a bit of a bone to pick with Tekken 7 in this regard. This is the ultimate release for Tekken fans, although I fear that, despite a few gimmicky grasps at accessibility, this is not a super-friendly entry for newcomers. Similarly, Tekken 7 largely presents itself as a celebration of the whole series, with a ton of bonus gallery-like features that lets fans peruse tons of content from throughout the series’ history. It’s the first Tekken game with an elaborate story mode, inspired as usual by NetherRealm’s innovations of sorts with Mortal Kombat 9.
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Also, King having a full outfit based on IWGP champion Kazuchika Okada, complete with an alternative Rage Art, may be the best piece of nerdy fanservice in video game history.Īnyway, Tekken 7 is finally on consoles after a long run in Japanese arcades. If I had my way, this review would be less about the general merits of Tekken 7 as a whole package and more about my new CHAOS vs Bullet Club headcanon war tearing its way across the game’s roster. Now, Tekken 7 has made dreams I didn’t know I had a reality, crossing over with the real-life New Japan Pro Wrestling. Street Fighter V delivered in a fun way with the 3D debut of Rainbow Mika, and Pikachu Libre was an excellent mascot for Pokken Tournament. There are few things in life that I love more than fighting games and pro wrestling.